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hub / github.com/Twinklebear/TwinklebearDev-Lessons / renderTexture

Function renderTexture

Lesson2/src/main.cpp:54–62  ·  view source on GitHub ↗

* Draw an SDL_Texture to an SDL_Renderer at position x, y, preserving * the texture's width and height * @param tex The source texture we want to draw * @param ren The renderer we want to draw too * @param x The x coordinate to draw too * @param y The y coordinate to draw too */

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Callers 1

mainFunction · 0.70

Calls

no outgoing calls

Tested by

no test coverage detected