| 64 | |
| 65 | int Stat::maxEquipmentBonusToSkill = 25; |
| 66 | Sint32 Stat::getModifiedProficiency(int skill) const |
| 67 | { |
| 68 | if ( !(skill >= 0 && skill < NUMPROFICIENCIES) ) |
| 69 | { |
| 70 | return 0; |
| 71 | } |
| 72 | |
| 73 | Sint32 base = std::min(100, std::max(0, PROFICIENCIES[skill])); |
| 74 | Sint32 equipmentBonus = 0; |
| 75 | |
| 76 | bool cursedItemIsBuff = false; |
| 77 | bool isPlayer = false; |
| 78 | for ( int i = 0; i < MAXPLAYERS; ++i ) |
| 79 | { |
| 80 | if ( this == stats[i] ) |
| 81 | { |
| 82 | isPlayer = true; |
| 83 | break; |
| 84 | } |
| 85 | } |
| 86 | if ( isPlayer ) |
| 87 | { |
| 88 | cursedItemIsBuff = shouldInvertEquipmentBeatitude(this); |
| 89 | } |
| 90 | |
| 91 | if ( mask ) |
| 92 | { |
| 93 | if ( mask->type == MASK_HAZARD_GOGGLES && skill == PRO_ALCHEMY ) |
| 94 | { |
| 95 | if ( mask->beatitude >= 0 || cursedItemIsBuff ) |
| 96 | { |
| 97 | equipmentBonus += std::min(maxEquipmentBonusToSkill, (1 + abs(mask->beatitude)) * 10); |
| 98 | } |
| 99 | else |
| 100 | { |
| 101 | equipmentBonus -= abs(mask->beatitude) * 10; |
| 102 | } |
| 103 | } |
| 104 | else if ( mask->type == MASK_GOLDEN && skill == PRO_TRADING ) |
| 105 | { |
| 106 | if ( mask->beatitude >= 0 || cursedItemIsBuff ) |
| 107 | { |
| 108 | equipmentBonus += std::min(maxEquipmentBonusToSkill, (1 + abs(mask->beatitude)) * 10); |
| 109 | } |
| 110 | else |
| 111 | { |
| 112 | equipmentBonus -= 999; |
| 113 | } |
| 114 | } |
| 115 | else if ( (mask->type == MASK_STEEL_VISOR || mask->type == MASK_CRYSTAL_VISOR) |
| 116 | && (skill == PRO_SWORD || skill == PRO_AXE || skill == PRO_POLEARM || skill == PRO_MACE) ) |
| 117 | { |
| 118 | if ( mask->beatitude >= 0 || cursedItemIsBuff ) |
| 119 | { |
| 120 | equipmentBonus += std::min(maxEquipmentBonusToSkill, (1 + abs(mask->beatitude)) * 5); |
| 121 | } |
| 122 | else |
| 123 | { |
no test coverage detected