| 3316 | return ((splitscreen && bSplitscreen) || playernum == clientnum || (intro && multiplayer == SINGLE)); |
| 3317 | } |
| 3318 | const bool Player::isLocalPlayerAlive() const |
| 3319 | { |
| 3320 | return (isLocalPlayer() && entity && !client_disconnected[playernum]); |
| 3321 | } |
| 3322 | |
| 3323 | Entity* Player::getPlayerInteractEntity(const int playernum) |
| 3324 | { |
no outgoing calls
no test coverage detected