| 62 | } |
| 63 | |
| 64 | bool spellcasting_animation_manager_t::hideShieldFromBasicCast() |
| 65 | { |
| 66 | if ( player < 0 || player >= MAXPLAYERS ) { return false; } |
| 67 | if ( active ) |
| 68 | { |
| 69 | if ( stage == ANIM_SPELL_TOUCH |
| 70 | || stage == ANIM_SPELL_TOUCH_THROW |
| 71 | || stage == ANIM_SPELL_TOUCH_CHARGE |
| 72 | || stage == ANIM_SPELL_OVERCHARGE_READY |
| 73 | || stage == ANIM_SPELL_OVERCHARGE_CHARGE |
| 74 | || stage == ANIM_SPELL_OVERCHARGE_THROW ) |
| 75 | { |
| 76 | return false; |
| 77 | } |
| 78 | return true; |
| 79 | } |
| 80 | return false; |
| 81 | } |
| 82 | |
| 83 | static ConsoleVariable<int> cvar_vibe_spell_x("/vibe_spell_x", 4000); |
| 84 | static ConsoleVariable<int> cvar_vibe_spell_y("/vibe_spell_y", 0); |
no outgoing calls
no test coverage detected