| 1056 | } |
| 1057 | |
| 1058 | bool Player::GUI_t::warpControllerToModule(bool moveCursorInstantly) |
| 1059 | { |
| 1060 | bool warped = false; |
| 1061 | if ( auto vmouse = inputs.getVirtualMouse(player.playernum) ) |
| 1062 | { |
| 1063 | if ( !vmouse->lastMovementFromController ) |
| 1064 | { |
| 1065 | return false; |
| 1066 | } |
| 1067 | vmouse->draw_cursor = false; |
| 1068 | } |
| 1069 | |
| 1070 | if ( activeModule == MODULE_INVENTORY ) |
| 1071 | { |
| 1072 | auto& inventoryUI = player.inventoryUI; |
| 1073 | Item* selectedItem = inputs.getUIInteraction(player.playernum)->selectedItem; |
| 1074 | if ( selectedItem && !player.inventoryUI.isItemFromChest(selectedItem) ) |
| 1075 | { |
| 1076 | // we're holding an item, move to the selected item's slot |
| 1077 | auto slot = player.paperDoll.getSlotForItem(*selectedItem); |
| 1078 | if ( slot != Player::PaperDoll_t::PaperDollSlotType::SLOT_MAX ) |
| 1079 | { |
| 1080 | int x, y; |
| 1081 | player.paperDoll.getCoordinatesFromSlotType(slot, x, y); |
| 1082 | inventoryUI.selectSlot(x, y); |
| 1083 | } |
| 1084 | else |
| 1085 | { |
| 1086 | // not equipped, move to it's inventory area |
| 1087 | if ( selectedItem->x >= 0 && selectedItem->x < inventoryUI.getSizeX() |
| 1088 | && selectedItem->y >= 0 && selectedItem->y < inventoryUI.getSizeY() ) |
| 1089 | { |
| 1090 | inventoryUI.selectSlot(selectedItem->x, selectedItem->y); |
| 1091 | } |
| 1092 | } |
| 1093 | } |
| 1094 | if ( inventoryUI.warpMouseToSelectedItem(nullptr, (Inputs::SET_CONTROLLER)) |
| 1095 | && inventoryUI.cursor.queuedModule == Player::GUI_t::MODULE_NONE ) |
| 1096 | { |
| 1097 | if ( auto slot = inventoryUI.getInventorySlotFrame(inventoryUI.getSelectedSlotX(), inventoryUI.getSelectedSlotY()) ) |
| 1098 | { |
| 1099 | SDL_Rect pos = slot->getAbsoluteSize(); |
| 1100 | pos.x -= player.camera_virtualx1(); |
| 1101 | pos.y -= player.camera_virtualy1(); |
| 1102 | inventoryUI.updateSelectedSlotAnimation(pos.x, pos.y, |
| 1103 | inventoryUI.getSlotSize(), inventoryUI.getSlotSize(), moveCursorInstantly); |
| 1104 | } |
| 1105 | } |
| 1106 | return true; |
| 1107 | } |
| 1108 | else if ( activeModule == MODULE_SPELLS ) |
| 1109 | { |
| 1110 | auto& inventoryUI = player.inventoryUI; |
| 1111 | if ( inventoryUI.warpMouseToSelectedSpell(nullptr, (Inputs::SET_CONTROLLER)) |
| 1112 | && inventoryUI.cursor.queuedModule == Player::GUI_t::MODULE_NONE ) |
| 1113 | { |
| 1114 | if ( auto slot = inventoryUI.getSpellSlotFrame(inventoryUI.getSelectedSpellX(), inventoryUI.getSelectedSpellY()) ) |
| 1115 | { |
no test coverage detected