| 804 | -------------------------------------------------------------------------------*/ |
| 805 | |
| 806 | void serverUpdateEntityFSkill(Entity* entity, int fskill) |
| 807 | { |
| 808 | int c; |
| 809 | if ( multiplayer != SERVER ) |
| 810 | { |
| 811 | return; |
| 812 | } |
| 813 | for ( c = 1; c < MAXPLAYERS; c++ ) |
| 814 | { |
| 815 | if ( client_disconnected[c] || players[c]->isLocalPlayer() ) |
| 816 | { |
| 817 | continue; |
| 818 | } |
| 819 | strcpy((char*)net_packet->data, "ENFS"); |
| 820 | SDLNet_Write32(entity->getUID(), &net_packet->data[4]); |
| 821 | net_packet->data[8] = fskill; |
| 822 | SDLNet_Write16(static_cast<Sint16>(entity->fskill[fskill] * 256), &net_packet->data[9]); |
| 823 | net_packet->address.host = net_clients[c - 1].host; |
| 824 | net_packet->address.port = net_clients[c - 1].port; |
| 825 | net_packet->len = 11; |
| 826 | sendPacketSafe(net_sock, -1, net_packet, c - 1); |
| 827 | } |
| 828 | } |
| 829 | |
| 830 | /*------------------------------------------------------------------------------- |
| 831 |
no test coverage detected