| 112 | bool Killed() const { return killed_.load(std::memory_order_acquire); } |
| 113 | |
| 114 | void MarkToKill() { should_kill_.store(true, std::memory_order_release); } |
| 115 | |
| 116 | bool ShouldKill() const { return should_kill_.load(std::memory_order_acquire); } |
| 117 |