Random nodes for ComfyUI I made to solve my struggle with ComfyUI. Have varying quality.
More Docs (can be shown directly in the UI if rgthree is installed).
Piping:
- Highway: yet another implementation but overkill version of pipe and reroute.
- HighwayBatch: batching version of Highway.
- Junction: over-the-head data packing and unpacking sequentially.
- JunctionBatch: if Junction and ComfyUI batching have a kid.
- Merge: pipe and batch merging.
Misc:
- BoxRange: visualization of boxes. usefull for anything that requires boxes (which is x, y, width, height).
- ~~Currently only ConditioningSetAreaPercentage and anything that have percentage size and have exact x,y,width,height input name are supported. More will come in the future.~~
- Reworked to now output generic int and float data based on the regex provided.
- Double click on each corner and discover what each will do.
- Beautify: the beautification of data for easy troubleshooting.
- Stringify: anything to string, optionally together.
- RandomInt: different from other implementation such that it generate number server side to works with Loop.
- Hub: widget management to the max.
- Image display does not work for now, alongside with other 3rd party custom. But it should generally stable.
- CastReroute: basically like Reroute but have ability to specify custom type. Useful when dealing with Highway, Junction and such.
- Cloud: Prompt/Data/etc management made "easy".
- Tag: Data tagging mechanism.
Control Flow:
- Loop: very hacky recursive repetition by messing with ComfyUI internals.
- Hold: hold data between each loop execution.
- Count: simple counter to use with Loop.
- Switch: allows input/output switching. Will not evaluate unused inputs.
"Execute anything" node:
- ScriptNode
- ScriptRule
- Script
Added Tag node to allow better data management. Demo workflow:
<img src="https://github.com/Trung0246/ComfyUI-0246/assets/11626920/2f59fbd8-af0a-4784-aa53-299fffb7a7cf">
Added Cloud and Switch node (still techincally in beta but whatever). Also added 0246.AlternateDOMWidget option.
Demo workflow are below:
<img src="https://github.com/Trung0246/ComfyUI-0246/assets/11626920/8f0a9d5b-444d-41ac-89a4-cfeca0f0ccc2">
Tons more nodes. Here's the simple workflow image that showcase everything within this update.
For any nodes related to Script, *_order widget will determine script execution order, which depends on natsort. How it being sorted can be customized by doing things like INT, LOCALE within the _sort_mode widget.
Warning: The recent changes I have changed how Highway and Junction tracking types. Therefore the best way to mitigrate this is to just copy the _query or _offset, create a new Highway or Junction, paste the string then reconnect everything over. I've probably find a way to automate this.
I recommended you to play around with this sample workflow (edit 2024-01-20: kind of obsolete but should still works with some manual fixes):
<img src="https://github.com/Trung0246/ComfyUI-0246/assets/11626920/05d53d43-a707-4c49-bbc9-cbaf98f70cc0">
$ claude mcp add ComfyUI-0246 \
-- python -m otcore.mcp_server <graph>