| 175 | } |
| 176 | |
| 177 | std::tuple<int, int> UniformGrid::GetDimensions(const std::vector<wux::FrameworkElement> &visible, int rows, int cols, int firstColumn) |
| 178 | { |
| 179 | // If a dimension isn't specified, we need to figure out the other one (or both). |
| 180 | if (rows == 0 || cols == 0) |
| 181 | { |
| 182 | // Calculate the size & area of all objects in the grid to know how much space we need. |
| 183 | const auto sizes = visible | std::views::transform([](const wux::FrameworkElement &item) |
| 184 | { |
| 185 | return composable_base::GetRowSpan(item) * composable_base::GetColumnSpan(item); |
| 186 | }); |
| 187 | |
| 188 | auto count = std::max(1, std::accumulate(sizes.begin(), sizes.end(), 0)); |
| 189 | |
| 190 | if (rows == 0) |
| 191 | { |
| 192 | if (cols > 0) |
| 193 | { |
| 194 | // Bound check |
| 195 | const auto first = (firstColumn >= cols || firstColumn < 0) ? 0 : firstColumn; |
| 196 | |
| 197 | // If we have columns but no rows, calculate rows based on column offset and number of children. |
| 198 | rows = (count + first + (cols - 1)) / cols; |
| 199 | return { rows, cols }; |
| 200 | } |
| 201 | else |
| 202 | { |
| 203 | // Otherwise, determine square layout if both are zero. |
| 204 | const auto size = static_cast<int>(std::ceil(std::sqrt(count))); |
| 205 | |
| 206 | // Figure out if firstColumn is in bounds |
| 207 | const auto first = (firstColumn >= size || firstColumn < 0) ? 0 : firstColumn; |
| 208 | |
| 209 | rows = static_cast<int>(std::ceil(std::sqrt(count + first))); |
| 210 | return { rows, rows }; |
| 211 | } |
| 212 | } |
| 213 | else if (cols == 0) |
| 214 | { |
| 215 | // If we have rows and no columns, then calculate columns needed based on rows |
| 216 | cols = (count + (rows - 1)) / rows; |
| 217 | |
| 218 | // Now that we know a rough size of our shape, see if the FirstColumn effects that: |
| 219 | const auto first = (firstColumn >= cols || firstColumn < 0) ? 0 : firstColumn; |
| 220 | |
| 221 | cols = (count + first + (rows - 1)) / rows; |
| 222 | } |
| 223 | } |
| 224 | |
| 225 | return { rows, cols }; |
| 226 | } |
| 227 | |
| 228 | void UniformGrid::SetupRowDefinitions(uint32_t rows) |
| 229 | { |