| 420 | } |
| 421 | |
| 422 | void Win32Window::centerWindow() |
| 423 | { |
| 424 | RECT newRect; |
| 425 | GetWindowRect(mWindowHandle,&newRect); |
| 426 | newRect.bottom -= newRect.top; |
| 427 | newRect.right -= newRect.left; |
| 428 | newRect.top = 0; |
| 429 | newRect.left = 0; |
| 430 | |
| 431 | HMONITOR hMon = MonitorFromWindow(mWindowHandle, MONITOR_DEFAULTTONEAREST); |
| 432 | |
| 433 | // Get the monitor's extents. |
| 434 | MONITORINFO monInfo; |
| 435 | dMemset(&monInfo, 0, sizeof(MONITORINFO)); |
| 436 | monInfo.cbSize = sizeof(MONITORINFO); |
| 437 | GetMonitorInfo(hMon, &monInfo); |
| 438 | |
| 439 | // Calculate the offset to center the window in the working area |
| 440 | S32 deltaX = ((monInfo.rcWork.right - monInfo.rcWork.left) / 2) - ((newRect.right - newRect.left) / 2); |
| 441 | S32 deltaY = ((monInfo.rcWork.bottom - monInfo.rcWork.top) / 2) - ((newRect.bottom - newRect.top) / 2); |
| 442 | |
| 443 | // Calculate the new left and top position for the window |
| 444 | S32 newLeft = newRect.left + deltaX; |
| 445 | S32 newTop = newRect.top + deltaY; |
| 446 | |
| 447 | // Clamp these to be greater than 0 so that the top left corner is never offscreen |
| 448 | newLeft = mClamp(newLeft, 0, newLeft); |
| 449 | newTop = mClamp(newLeft, 0, newTop); |
| 450 | |
| 451 | // Calculate the new width and height |
| 452 | S32 newWidth = newRect.right - newRect.left; |
| 453 | S32 newHeight = newRect.bottom - newRect.top; |
| 454 | |
| 455 | // If the new width and height of the window is larger |
| 456 | // than the working area of the monitor but is smaller |
| 457 | // than the monitor size then have it max out at the |
| 458 | // working area so that it will remain uncovered. We |
| 459 | // leave it alone if it is bigger than the monitor size |
| 460 | // (with a small fudge) to support multiple monitors. |
| 461 | if (newLeft + newWidth > (monInfo.rcWork.right - monInfo.rcWork.left) && |
| 462 | newLeft + newWidth <= (monInfo.rcMonitor.right - monInfo.rcMonitor.left) + 4) |
| 463 | newWidth = (monInfo.rcWork.right - monInfo.rcWork.left) - newLeft; |
| 464 | if (newTop + newHeight > (monInfo.rcWork.bottom - monInfo.rcWork.top) && |
| 465 | newTop + newHeight <= (monInfo.rcMonitor.bottom - monInfo.rcMonitor.top) + 4) |
| 466 | newHeight = (monInfo.rcWork.bottom - monInfo.rcWork.top) - newTop; |
| 467 | |
| 468 | MoveWindow( mWindowHandle, newLeft, newTop, newWidth, newHeight, true ); |
| 469 | |
| 470 | // Make sure the resolution matches the client extent |
| 471 | Point2I clientExt = getClientExtent(); |
| 472 | mVideoMode.resolution.set( clientExt.x, clientExt.y ); |
| 473 | |
| 474 | // Let GFX get an update about the new resolution |
| 475 | if (mTarget.isValid()) |
| 476 | mTarget->resetMode(); |
| 477 | } |
| 478 | |
| 479 | bool Win32Window::setSize( const Point2I &newSize ) |