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hub / github.com/TorqueGameEngines/Torque3D / value

Method value

Engine/source/util/settings.cpp:79–101  ·  view source on GitHub ↗

Source from the content-addressed store, hash-verified

77}
78
79const UTF8 *Settings::value(const UTF8 *settingName, const UTF8 *defaultValue)
80{
81 String name;
82 buildGroupString(name, settingName);
83
84 StringTableEntry nameEntry = StringTable->insert(name.c_str());
85 name += "_default";
86 StringTableEntry defaultNameEntry = StringTable->insert(name.c_str());
87
88 // we do this setModStaticFields call to make sure our get/set calls
89 // don't grab a regular field, don't want to stomp anything
90 setModStaticFields(false);
91 const UTF8 *value = getDataField(nameEntry, NULL);
92 const UTF8 *storedDefaultValue = getDataField(defaultNameEntry, NULL);
93 setModStaticFields(true);
94
95 if(String::compare(value, "") != 0)
96 return value;
97 else if(String::compare(storedDefaultValue, "") != 0)
98 return storedDefaultValue;
99 else
100 return defaultValue;
101}
102
103void Settings::remove(const UTF8 *settingName, bool includeDefaults)
104{

Callers 4

createMethod · 0.45
getDataMethod · 0.45
renderSplinePathMethod · 0.45
DefineEngineMethodFunction · 0.45

Calls 3

compareFunction · 0.85
insertMethod · 0.45
c_strMethod · 0.45

Tested by

no test coverage detected