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hub / github.com/TorqueGameEngines/Torque3D / matchesPattern

Method matchesPattern

Engine/source/util/sampler.cpp:40–70  ·  view source on GitHub ↗

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38 const char* mName;
39
40 bool matchesPattern( const char* pattern )
41 {
42 U32 indexInName = 0;
43 U32 indexInPattern = 0;
44
45 while( mName[ indexInName ] != '\0' )
46 {
47 if( pattern[ indexInPattern ] == '\0' )
48 break;
49 else if( dToupper( mName[ indexInName ] ) == dToupper( pattern[ indexInPattern ] ) )
50 {
51 indexInName ++;
52 indexInPattern ++;
53 }
54 else if( pattern[ indexInPattern ] == '*' )
55 {
56 // Handle senseless concatenation of wildcards.
57 while( pattern[ indexInPattern ] == '*' )
58 indexInPattern ++;
59
60 // Skip to next slash in name.
61 while( mName[ indexInName ] && mName[ indexInName ] != '/' )
62 indexInName ++;
63 }
64 else
65 return false;
66 }
67
68 return ( pattern[ indexInPattern ] == '\0'
69 || ( indexInPattern > 0 && pattern[ indexInPattern ] == '*' ) );
70 }
71};
72
73/// A sampler backend is responsible for storing the actual sampling data.

Callers 1

enableKeysMethod · 0.80

Calls 1

dToupperFunction · 0.85

Tested by

no test coverage detected