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hub / github.com/TorqueGameEngines/Torque3D / findMesh

Method findMesh

Engine/source/ts/tsShape.cpp:321–327  ·  view source on GitHub ↗

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319}
320
321TSMesh* TSShape::findMesh(const String& meshName)
322{
323 S32 objIndex, meshIndex;
324 if (!findMeshIndex(meshName, objIndex, meshIndex))
325 return 0;
326 return meshes[objects[objIndex].startMeshIndex + meshIndex];
327}
328
329S32 TSShape::getSubShapeForNode(S32 nodeIndex)
330{

Callers 1

addMeshMethod · 0.45

Calls

no outgoing calls

Tested by

no test coverage detected