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hub / github.com/TorqueGameEngines/Torque3D / readAlloc

Method readAlloc

Engine/source/ts/tsMesh.cpp:3425–3432  ·  view source on GitHub ↗

Source from the content-addressed store, hash-verified

3423}
3424
3425void TSBasicVertexFormat::readAlloc(TSShapeAlloc* alloc)
3426{
3427 texCoordOffset = alloc->get16();
3428 boneOffset = alloc->get16();
3429 colorOffset = alloc->get16();
3430 numBones = alloc->get16();
3431 vertexSize = alloc->get16();
3432}
3433
3434void TSBasicVertexFormat::addMeshRequirements(TSMesh *mesh)
3435{

Callers 1

assembleShapeMethod · 0.80

Calls

no outgoing calls

Tested by

no test coverage detected