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hub / github.com/TorqueGameEngines/Torque3D / innerRender

Method innerRender

Engine/source/ts/tsMesh.cpp:117–127  ·  view source on GitHub ↗

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115}
116
117void TSMesh::innerRender( TSVertexBufferHandle &vb, GFXPrimitiveBufferHandle &pb )
118{
119 if ( !vb.isValid() || !pb.isValid() )
120 return;
121
122 GFX->setVertexBuffer( vb );
123 GFX->setPrimitiveBuffer( pb );
124
125 for( U32 p = 0; p < mPrimitives.size(); p++ )
126 GFX->drawPrimitive( p );
127}
128
129
130void TSMesh::render( TSMaterialList *materials,

Callers

nothing calls this directly

Calls 15

createOrientFromDirFunction · 0.85
setVertexBufferMethod · 0.80
setPrimitiveBufferMethod · 0.80
getFadeOverrideMethod · 0.80
getSceneStateMethod · 0.80
getAccuTexMethod · 0.80
useOriginSortMethod · 0.80
getColumnMethod · 0.80
allocUniqueXformMethod · 0.80
allocSharedXformMethod · 0.80
getMaterialHintMethod · 0.80

Tested by

no test coverage detected