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hub / github.com/TorqueGameEngines/Torque3D / buildConvexOpcode

Method buildConvexOpcode

Engine/source/ts/tsCollision.cpp:548–557  ·  view source on GitHub ↗

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546}
547
548bool TSShapeInstance::ObjectInstance::buildConvexOpcode( const MatrixF &mat, S32 objectDetail, const Box3F &bounds, Convex *c, Convex *list )
549{
550 TORQUE_UNUSED( mat );
551 TORQUE_UNUSED( objectDetail );
552 TORQUE_UNUSED( bounds );
553 TORQUE_UNUSED( c );
554 TORQUE_UNUSED( list );
555
556 return false;
557}
558
559bool TSShapeInstance::MeshObjectInstance::castRayOpcode( S32 objectDetail, const Point3F & start, const Point3F & end, RayInfo *info, TSMaterialList* materials )
560{

Callers 1

buildConvexMethod · 0.80

Calls 15

mulPMethod · 0.80
addToWorkingListMethod · 0.80
PointClass · 0.70
isOverlappedMethod · 0.60
getBoundsMethod · 0.45
sizeMethod · 0.45
getTransformMethod · 0.45
mulMethod · 0.45
inverseMethod · 0.45
CollideMethod · 0.45
getTypeMethod · 0.45
getObjectMethod · 0.45

Tested by

no test coverage detected