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hub / github.com/TorqueGameEngines/Torque3D / buildColShapes

Method buildColShapes

Engine/source/ts/tsCollision.cpp:936–939  ·  view source on GitHub ↗

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934}
935
936void TSShape::buildColShapes( bool useVisibleMesh, const Point3F &scale, Vector< CollisionShapeInfo > *list )
937{
938 _buildColShapes( useVisibleMesh, scale, list, true );
939}
940
941PhysicsCollision* TSShape::_buildColShapes( bool useVisibleMesh, const Point3F &scale, Vector< CollisionShapeInfo > *list, bool perMesh )
942{

Callers 1

_createFragmentsMethod · 0.80

Calls

no outgoing calls

Tested by

no test coverage detected