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hub / github.com/TorqueGameEngines/Torque3D / buildColShape

Method buildColShape

Engine/source/ts/tsCollision.cpp:931–934  ·  view source on GitHub ↗

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929}
930
931PhysicsCollision* TSShape::buildColShape( bool useVisibleMesh, const Point3F &scale )
932{
933 return _buildColShapes( useVisibleMesh, scale, NULL, false );
934}
935
936void TSShape::buildColShapes( bool useVisibleMesh, const Point3F &scale, Vector< CollisionShapeInfo > *list )
937{

Callers 5

_updatePhysicsMethod · 0.80
_updatePhysicsMethod · 0.80
_createPhysicsMethod · 0.80
_onResourceChangedMethod · 0.80
preloadMethod · 0.80

Calls

no outgoing calls

Tested by

no test coverage detected