MCPcopy Create free account
hub / github.com/TorqueGameEngines/Torque3D / animateNodeSubtrees

Method animateNodeSubtrees

Engine/source/ts/tsAnimate.cpp:884–900  ·  view source on GitHub ↗

Source from the content-addressed store, hash-verified

882}
883
884void TSShapeInstance::animateNodeSubtrees(bool forceFull)
885{
886 // animate all the nodes for all the detail levels...
887
888 if (forceFull)
889 // force transforms to animate
890 setDirty(TransformDirty);
891
892 for (S32 i=0; i<mShape->subShapeNumNodes.size(); i++)
893 {
894 if (mDirtyFlags[i] & TransformDirty)
895 {
896 animateNodes(i);
897 mDirtyFlags[i] &= ~TransformDirty;
898 }
899 }
900}
901
902void TSShapeInstance::animateSubtrees(bool forceFull)
903{

Callers 4

getCameraTransformMethod · 0.80
getCameraTransformMethod · 0.80
getCameraTransformMethod · 0.80
getCameraTransformMethod · 0.80

Calls 1

sizeMethod · 0.45

Tested by

no test coverage detected