| 785 | } |
| 786 | |
| 787 | void TSShapeInstance::animateMatFrame(S32 ss) |
| 788 | { |
| 789 | PROFILE_SCOPE( TSShapeInstance_animateMatFrame ); |
| 790 | |
| 791 | S32 i; |
| 792 | if (!mMeshObjects.size()) |
| 793 | return; |
| 794 | |
| 795 | // find out who needs default values set |
| 796 | TSIntegerSet beenSet; |
| 797 | beenSet.setAll(mMeshObjects.size()); |
| 798 | for (i=0; i<mThreadList.size(); i++) |
| 799 | beenSet.takeAway(mThreadList[i]->getSequence()->matFrameMatters); |
| 800 | |
| 801 | // set defaults |
| 802 | S32 a = mShape->subShapeFirstObject[ss]; |
| 803 | S32 b = a + mShape->subShapeNumObjects[ss]; |
| 804 | for (i=a; i<b; i++) |
| 805 | if (beenSet.test(i)) |
| 806 | mMeshObjects[i].matFrame = mShape->objectStates[i].matFrameIndex; |
| 807 | |
| 808 | // go through each thread and set matFrame on those objects that |
| 809 | // are not set yet and are controlled by that thread |
| 810 | for (i=0; i<mThreadList.size(); i++) |
| 811 | { |
| 812 | TSThread * th = mThreadList[i]; |
| 813 | |
| 814 | const TSShape::Sequence* threadSequence = th->getSequence(); |
| 815 | |
| 816 | // For better or worse, object states are stored together (frame, |
| 817 | // matFrame, visibility all in one structure). Thus, indexing into |
| 818 | // object state array for animation for any of these attributes needs to |
| 819 | // take into account whether or not the other attributes are also animated. |
| 820 | // The object states should eventually be separated (like the node states were) |
| 821 | // in order to save memory and save the following step. |
| 822 | TSIntegerSet objectMatters = threadSequence->frameMatters; |
| 823 | objectMatters.overlap(threadSequence->matFrameMatters); |
| 824 | objectMatters.overlap(threadSequence->visMatters); |
| 825 | |
| 826 | // skip to beginining of this sub-shape |
| 827 | S32 j=0; |
| 828 | S32 start = objectMatters.start(); |
| 829 | S32 end = b; |
| 830 | for (S32 objectIndex = start; objectIndex<end; objectMatters.next(objectIndex), j++) |
| 831 | { |
| 832 | if (!beenSet.test(objectIndex) && threadSequence->matFrameMatters.test(objectIndex)) |
| 833 | { |
| 834 | S32 key = (th->keyPos<0.5f) ? th->keyNum1 : th->keyNum2; |
| 835 | mMeshObjects[objectIndex].matFrame = mShape->getObjectState(*threadSequence,key,j).matFrameIndex; |
| 836 | |
| 837 | // record change so that later threads don't over-write us... |
| 838 | beenSet.set(objectIndex); |
| 839 | } |
| 840 | } |
| 841 | } |
| 842 | } |
| 843 | |
| 844 | //------------------------------------------------------------------------------------- |