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hub / github.com/TorqueGameEngines/Torque3D / getMesh

Method getMesh

Engine/source/ts/loader/appNode.cpp:51–54  ·  view source on GitHub ↗

Source from the content-addressed store, hash-verified

49}
50
51AppMesh* AppNode::getMesh(S32 idx)
52{
53 return (idx < getNumMesh() && idx >= 0) ? mMeshes[idx] : NULL;
54}
55
56S32 AppNode::getNumChildNodes()
57{

Callers 15

updateBoundsMethod · 0.45
computePolyCountMethod · 0.45
renderDebugNormalsMethod · 0.45
supportMethod · 0.45
computeBoundsMethod · 0.45
processNodeFunction · 0.45
getPrimitivesMethod · 0.45
getVertexDataMethod · 0.45
buildMeshListMethod · 0.45
processNodeMethod · 0.45
recurseSubshapeMethod · 0.45
computeBoundsMethod · 0.45

Calls

no outgoing calls

Tested by

no test coverage detected