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/
github.com/TorqueGameEngines/Torque3D
/ getMesh
Method
getMesh
Engine/source/ts/loader/appNode.cpp:51–54 ·
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Source
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49
}
50
51
AppMesh* AppNode::getMesh(S32 idx)
52
{
53
return (idx < getNumMesh() && idx >= 0) ? mMeshes[idx] : NULL;
54
}
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S32 AppNode::getNumChildNodes()
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{
Callers
15
updateBounds
Method · 0.45
computePolyCount
Method · 0.45
renderDebugNormals
Method · 0.45
support
Method · 0.45
computeBounds
Method · 0.45
processNode
Function · 0.45
getPrimitives
Method · 0.45
getVertexData
Method · 0.45
buildMeshList
Method · 0.45
processNode
Method · 0.45
recurseSubshape
Method · 0.45
computeBounds
Method · 0.45
Calls
no outgoing calls
Tested by
no test coverage detected