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hub / github.com/TorqueGameEngines/Torque3D / addMetaDataToTree

Method addMetaDataToTree

Engine/source/ts/assimp/assimpShapeLoader.cpp:622–664  ·  view source on GitHub ↗

Source from the content-addressed store, hash-verified

620}
621
622void AssimpShapeLoader::addMetaDataToTree(const aiMetadata* metaData, GuiTreeViewCtrl* tree)
623{
624 S32 metaItem = tree->insertItem(0, "MetaData", String::ToString("%i", metaData->mNumProperties));
625
626 aiString valString;
627 aiVector3D valVec;
628
629 for (U32 n = 0; n < metaData->mNumProperties; ++n)
630 {
631 String keyStr = metaData->mKeys[n].C_Str();
632 keyStr += ": ";
633 switch (metaData->mValues[n].mType)
634 {
635 case AI_BOOL:
636 keyStr += ((bool)metaData->mValues[n].mData) ? "true" : "false";
637 break;
638 case AI_INT32:
639 keyStr += String::ToString(*((S32*)(metaData->mValues[n].mData)));
640 break;
641 case AI_UINT64:
642 keyStr += String::ToString("%I64u", *((U64*)metaData->mValues[n].mData));
643 break;
644 case AI_FLOAT:
645 keyStr += String::ToString(*((F32*)metaData->mValues[n].mData));
646 break;
647 case AI_DOUBLE:
648 keyStr += String::ToString(*((F64*)metaData->mValues[n].mData));
649 break;
650 case AI_AISTRING:
651 metaData->Get<aiString>(metaData->mKeys[n], valString);
652 keyStr += valString.C_Str();
653 break;
654 case AI_AIVECTOR3D:
655 metaData->Get<aiVector3D>(metaData->mKeys[n], valVec);
656 keyStr += String::ToString("%f, %f, %f", valVec.x, valVec.y, valVec.z);
657 break;
658 default:
659 break;
660 }
661
662 tree->insertItem(metaItem, keyStr.c_str(), String::ToString("%i", n));
663 }
664}
665
666bool AssimpShapeLoader::getMetabool(const char* key, bool& boolVal)
667{

Callers

nothing calls this directly

Calls 3

C_StrMethod · 0.80
insertItemMethod · 0.45
c_strMethod · 0.45

Tested by

no test coverage detected