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github.com/TorqueGameEngines/Torque3D
/ setLightMap
Method
setLightMap
Engine/source/terrain/terrData.cpp:1083–1088 ·
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Source
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1081
}
1082
1083
void TerrainBlock::setLightMap( GBitmap *newLightMap )
1084
{
1085
SAFE_DELETE( mLightMap );
1086
mLightMap = newLightMap;
1087
mLightMapTex = NULL;
1088
}
1089
1090
void TerrainBlock::clearLightMap()
1091
{
Callers
1
setPersistInfo
Method · 0.80
Calls
no outgoing calls
Tested by
no test coverage detected