| 1088 | } |
| 1089 | |
| 1090 | void TerrainBlock::clearLightMap() |
| 1091 | { |
| 1092 | if ( !mLightMap ) |
| 1093 | mLightMap = new GBitmap( mLightMapSize, mLightMapSize, 0, GFXFormatR8G8B8 ); |
| 1094 | |
| 1095 | mLightMap->fillWhite(); |
| 1096 | mLightMapTex = NULL; |
| 1097 | } |
| 1098 | |
| 1099 | GFXTextureObject* TerrainBlock::getLightMapTex() |
| 1100 | { |