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hub / github.com/TorqueGameEngines/Torque3D / getUpdatePriority

Method getUpdatePriority

Engine/source/sim/netObject.cpp:326–329  ·  view source on GitHub ↗

Source from the content-addressed store, hash-verified

324//-----------------------------------------------------------------------------
325
326F32 NetObject::getUpdatePriority(CameraScopeQuery*, U32, S32 updateSkips)
327{
328 return F32(updateSkips) * 0.1;
329}
330
331U32 NetObject::packUpdate(NetConnection* conn, U32 mask, BitStream* stream)
332{

Callers 1

ghostWritePacketMethod · 0.45

Calls

no outgoing calls

Tested by

no test coverage detected