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hub / github.com/TorqueGameEngines/Torque3D / processServer

Method processServer

Engine/source/sim/netInterface.cpp:435–444  ·  view source on GitHub ↗

Source from the content-addressed store, hash-verified

433}
434
435void NetInterface::processServer()
436{
437 NetObject::collapseDirtyList(); // collapse all the mask bits...
438 for(NetConnection *walk = NetConnection::getConnectionList();
439 walk; walk = walk->getNext())
440 {
441 if(!walk->isConnectionToServer() && (walk->isLocalConnection() || walk->isNetworkConnection()))
442 walk->checkPacketSend(false);
443 }
444}
445
446void NetInterface::startConnection(NetConnection *conn)
447{

Callers 1

processTimeEventFunction · 0.80

Calls 5

isConnectionToServerMethod · 0.80
isLocalConnectionMethod · 0.80
isNetworkConnectionMethod · 0.80
checkPacketSendMethod · 0.80
getNextMethod · 0.45

Tested by

no test coverage detected