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hub / github.com/TorqueGameEngines/Torque3D / processClient

Method processClient

Engine/source/sim/netInterface.cpp:424–433  ·  view source on GitHub ↗

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422}
423
424void NetInterface::processClient()
425{
426 NetObject::collapseDirtyList(); // collapse all the mask bits...
427 for(NetConnection *walk = NetConnection::getConnectionList();
428 walk; walk = walk->getNext())
429 {
430 if(walk->isConnectionToServer() && (walk->isLocalConnection() || walk->isNetworkConnection()))
431 walk->checkPacketSend(false);
432 }
433}
434
435void NetInterface::processServer()
436{

Callers 1

processTimeEventFunction · 0.80

Calls 5

isConnectionToServerMethod · 0.80
isLocalConnectionMethod · 0.80
isNetworkConnectionMethod · 0.80
checkPacketSendMethod · 0.80
getNextMethod · 0.45

Tested by

no test coverage detected