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hub / github.com/TorqueGameEngines/Torque3D / process

Method process

Engine/source/sim/netGhost.cpp:139–145  ·  view source on GitHub ↗

Source from the content-addressed store, hash-verified

137 }
138 }
139 void process(NetConnection *ps)
140 {
141 Con::executef("onGhostAlwaysObjectReceived");
142
143 ps->setGhostAlwaysObject(object, ghostIndex);
144 object = NULL;
145 }
146 DECLARE_CONOBJECT(GhostAlwaysObjectEvent);
147};
148

Callers

nothing calls this directly

Calls 2

executefFunction · 0.85
setGhostAlwaysObjectMethod · 0.80

Tested by

no test coverage detected