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hub / github.com/TorqueGameEngines/Torque3D / process

Method process

Engine/source/sim/netDownload.cpp:141–144  ·  view source on GitHub ↗

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139 }
140
141 virtual void process(NetConnection *connection)
142 {
143 connection->chunkReceived(chunkData, chunkLen);
144 }
145
146 virtual void notifyDelivered(NetConnection *nc, bool madeIt)
147 {

Callers 1

eventReadPacketMethod · 0.45

Calls 1

chunkReceivedMethod · 0.80

Tested by

no test coverage detected