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github.com/TorqueGameEngines/Torque3D
/ process
Method
process
Engine/source/sim/netDownload.cpp:141–144 ·
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Source
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139
}
140
141
virtual void process(NetConnection *connection)
142
{
143
connection->chunkReceived(chunkData, chunkLen);
144
}
145
146
virtual void notifyDelivered(NetConnection *nc, bool madeIt)
147
{
Callers
1
eventReadPacket
Method · 0.45
Calls
1
chunkReceived
Method · 0.80
Tested by
no test coverage detected