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hub / github.com/TorqueGameEngines/Torque3D / writeConnectAccept

Method writeConnectAccept

Engine/source/sim/netConnection.cpp:1320–1323  ·  view source on GitHub ↗

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1318}
1319
1320void NetConnection::writeConnectAccept(BitStream *stream)
1321{
1322 TORQUE_UNUSED(stream);
1323}
1324
1325bool NetConnection::readConnectAccept(BitStream *stream, const char **errorString)
1326{

Callers 2

sendConnectAcceptMethod · 0.45
netConnection.cppFile · 0.45

Calls

no outgoing calls

Tested by

no test coverage detected