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hub / github.com/TorqueGameEngines/Torque3D / sendConnectionMessage

Method sendConnectionMessage

Engine/source/sim/netConnection.cpp:104–107  ·  view source on GitHub ↗

Source from the content-addressed store, hash-verified

102 "@internal");
103
104void NetConnection::sendConnectionMessage(U32 message, U32 sequence, U32 ghostCount)
105{
106 postNetEvent(new ConnectionMessageEvent(message, sequence, ghostCount));
107}
108
109//--------------------------------------------------------------------
110IMPLEMENT_CONOBJECT(NetConnection);

Callers 2

gameConnection.cppFile · 0.80
notifyDeliveredMethod · 0.80

Calls

no outgoing calls

Tested by

no test coverage detected