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hub / github.com/TorqueGameEngines/Torque3D / readConnectAccept

Method readConnectAccept

Engine/source/sim/netConnection.cpp:1325–1330  ·  view source on GitHub ↗

Source from the content-addressed store, hash-verified

1323}
1324
1325bool NetConnection::readConnectAccept(BitStream *stream, const char **errorString)
1326{
1327 TORQUE_UNUSED(stream);
1328 TORQUE_UNUSED(errorString);
1329 return true;
1330}
1331
1332DefineEngineMethod( NetConnection, resolveGhostID, S32, (S32 ghostID),,
1333 "@brief On the client, convert a ghost ID from this connection to a real SimObject ID.\n\n"

Callers 2

handleConnectAcceptMethod · 0.45
netConnection.cppFile · 0.45

Calls

no outgoing calls

Tested by

no test coverage detected