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/
github.com/TorqueGameEngines/Torque3D
/ getSequence
Method
getSequence
Engine/source/sim/netConnection.cpp:210–213 ·
view source on GitHub ↗
Source
from the content-addressed store, hash-verified
208
}
209
210
U32 NetConnection::getSequence()
211
{
212
return mConnectSequence;
213
}
214
215
static U32 gPacketRateToServer = 32;
216
static U32 gPacketUpdateDelayToServer = 32;
Callers
8
findPendingConnection
Method · 0.45
sendConnectChallengeRequest
Method · 0.45
sendConnectRequest
Method · 0.45
handleConnectRequest
Method · 0.45
sendConnectAccept
Method · 0.45
sendConnectReject
Method · 0.45
handleDisconnect
Method · 0.45
sendDisconnectPacket
Method · 0.45
Calls
no outgoing calls
Tested by
no test coverage detected