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hub / github.com/TorqueGameEngines/Torque3D / getSequence

Method getSequence

Engine/source/sim/netConnection.cpp:210–213  ·  view source on GitHub ↗

Source from the content-addressed store, hash-verified

208}
209
210U32 NetConnection::getSequence()
211{
212 return mConnectSequence;
213}
214
215static U32 gPacketRateToServer = 32;
216static U32 gPacketUpdateDelayToServer = 32;

Callers 8

findPendingConnectionMethod · 0.45
sendConnectRequestMethod · 0.45
handleConnectRequestMethod · 0.45
sendConnectAcceptMethod · 0.45
sendConnectRejectMethod · 0.45
handleDisconnectMethod · 0.45
sendDisconnectPacketMethod · 0.45

Calls

no outgoing calls

Tested by

no test coverage detected