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hub / github.com/TorqueGameEngines/Torque3D / writeLine

Method writeLine

Engine/source/shaderGen/customShaderFeature.cpp:193–203  ·  view source on GitHub ↗

Source from the content-addressed store, hash-verified

191}
192
193void CustomShaderFeatureData::writeLine(String format, S32 argc, ConsoleValue* argv)
194{
195#ifdef TORQUE_D3D11
196 if (GFX->getAdapterType() == GFXAdapterType::Direct3D11)
197 mFeatureHLSL->writeLine(format, argc, argv);
198#endif
199#ifdef TORQUE_OPENGL
200 if (GFX->getAdapterType() == GFXAdapterType::OpenGL)
201 mFeatureGLSL->writeLine(format, argc, argv);
202#endif
203}
204
205DefineEngineMethod(CustomShaderFeatureData, addVariable, void, (String name, String type, String defaultValue), ("", "", ""), "")
206{

Callers 2

writeFieldsMethod · 0.45

Calls 1

getAdapterTypeMethod · 0.45

Tested by

no test coverage detected