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hub / github.com/TorqueGameEngines/Torque3D / addVariable

Method addVariable

Engine/source/shaderGen/customShaderFeature.cpp:107–117  ·  view source on GitHub ↗

Shadergen setup functions

Source from the content-addressed store, hash-verified

105
106//Shadergen setup functions
107void CustomShaderFeatureData::addVariable(String name, String type, String defaultValue)
108{
109#ifdef TORQUE_D3D11
110 if (GFX->getAdapterType() == GFXAdapterType::Direct3D11)
111 mFeatureHLSL->addVariable(name, type, defaultValue);
112#endif
113#ifdef TORQUE_OPENGL
114 if (GFX->getAdapterType() == GFXAdapterType::OpenGL)
115 mFeatureGLSL->addVariable(name, type, defaultValue);
116#endif
117}
118
119void CustomShaderFeatureData::addUniform(String name, String type, String defaultValue, U32 arraySize)
120{

Callers 1

Calls 1

getAdapterTypeMethod · 0.45

Tested by

no test coverage detected