Shadergen setup functions
| 105 | |
| 106 | //Shadergen setup functions |
| 107 | void CustomShaderFeatureData::addVariable(String name, String type, String defaultValue) |
| 108 | { |
| 109 | #ifdef TORQUE_D3D11 |
| 110 | if (GFX->getAdapterType() == GFXAdapterType::Direct3D11) |
| 111 | mFeatureHLSL->addVariable(name, type, defaultValue); |
| 112 | #endif |
| 113 | #ifdef TORQUE_OPENGL |
| 114 | if (GFX->getAdapterType() == GFXAdapterType::OpenGL) |
| 115 | mFeatureGLSL->addVariable(name, type, defaultValue); |
| 116 | #endif |
| 117 | } |
| 118 | |
| 119 | void CustomShaderFeatureData::addUniform(String name, String type, String defaultValue, U32 arraySize) |
| 120 | { |
no test coverage detected