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hub / github.com/TorqueGameEngines/Torque3D / processVert

Method processVert

Engine/source/shaderGen/HLSL/shaderFeatureHLSL.cpp:919–929  ·  view source on GitHub ↗

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917}
918
919void DiffuseMapFeatHLSL::processVert( Vector<ShaderComponent*> &componentList,
920 const MaterialFeatureData &fd )
921{
922 MultiLine *meta = new MultiLine;
923 getOutTexCoord( "texCoord",
924 "float2",
925 fd.features[MFT_TexAnim],
926 meta,
927 componentList );
928 output = meta;
929}
930
931U32 DiffuseMapFeatHLSL::getOutputTargets(const MaterialFeatureData &fd) const
932{

Callers

nothing calls this directly

Calls 10

getBoolVariableFunction · 0.85
setStructNameMethod · 0.80
addStatementMethod · 0.80
getNumBlendIndicesMethod · 0.80
findFunction · 0.50
getElementMethod · 0.45
setNameMethod · 0.45
setTypeMethod · 0.45
getPixelShaderVersionMethod · 0.45
addElementMethod · 0.45

Tested by

no test coverage detected