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hub / github.com/TorqueGameEngines/Torque3D / processVert

Method processVert

Engine/source/shaderGen/GLSL/shaderFeatureGLSL.cpp:913–923  ·  view source on GitHub ↗

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911}
912
913void DiffuseMapFeatGLSL::processVert( Vector<ShaderComponent*> &componentList,
914 const MaterialFeatureData &fd )
915{
916 MultiLine *meta = new MultiLine;
917 getOutTexCoord( "texCoord",
918 "vec2",
919 fd.features[MFT_TexAnim],
920 meta,
921 componentList );
922 output = meta;
923}
924
925U32 DiffuseMapFeatGLSL::getOutputTargets(const MaterialFeatureData &fd) const
926{

Callers

nothing calls this directly

Calls 10

getBoolVariableFunction · 0.85
setStructNameMethod · 0.80
addStatementMethod · 0.80
getNumBlendIndicesMethod · 0.80
findFunction · 0.50
getElementMethod · 0.45
setNameMethod · 0.45
setTypeMethod · 0.45
getPixelShaderVersionMethod · 0.45
addElementMethod · 0.45

Tested by

no test coverage detected