| 911 | } |
| 912 | |
| 913 | void DiffuseMapFeatGLSL::processVert( Vector<ShaderComponent*> &componentList, |
| 914 | const MaterialFeatureData &fd ) |
| 915 | { |
| 916 | MultiLine *meta = new MultiLine; |
| 917 | getOutTexCoord( "texCoord", |
| 918 | "vec2", |
| 919 | fd.features[MFT_TexAnim], |
| 920 | meta, |
| 921 | componentList ); |
| 922 | output = meta; |
| 923 | } |
| 924 | |
| 925 | U32 DiffuseMapFeatGLSL::getOutputTargets(const MaterialFeatureData &fd) const |
| 926 | { |
nothing calls this directly
no test coverage detected