| 312 | //----------------------------------------------------------------------------- |
| 313 | |
| 314 | SFXSystem::~SFXSystem() |
| 315 | { |
| 316 | // Unregister stat variables. |
| 317 | |
| 318 | Con::removeVariable( "SFX::numSources" ); |
| 319 | Con::removeVariable( "SFX::numSounds" ); |
| 320 | Con::removeVariable( "SFX::numPlaying" ); |
| 321 | Con::removeVariable( "SFX::numCulled" ); |
| 322 | Con::removeVariable( "SFX::numVoices" ); |
| 323 | Con::removeVariable( "SFX::sourceUpdateTime" ); |
| 324 | Con::removeVariable( "SFX::parameterUpdateTime" ); |
| 325 | Con::removeVariable( "SFX::ambientUpdateTime" ); |
| 326 | |
| 327 | // Cleanup any remaining sources. |
| 328 | |
| 329 | if( Sim::getSFXSourceSet() ) |
| 330 | Sim::getSFXSourceSet()->deleteAllObjects(); |
| 331 | |
| 332 | mSounds.clear(); |
| 333 | mPlayOnceSources.clear(); |
| 334 | mListeners.clear(); |
| 335 | |
| 336 | // Delete subsystems. |
| 337 | |
| 338 | if( mSoundscapeMgr ) |
| 339 | SAFE_DELETE( mSoundscapeMgr ); |
| 340 | |
| 341 | // Delete device if we still have one. |
| 342 | |
| 343 | deleteDevice(); |
| 344 | } |
| 345 | |
| 346 | //----------------------------------------------------------------------------- |
| 347 |
nothing calls this directly
no test coverage detected