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hub / github.com/TorqueGameEngines/Torque3D / SFXSystem

Method SFXSystem

Engine/source/sfx/sfxSystem.cpp:191–310  ·  view source on GitHub ↗

Source from the content-addressed store, hash-verified

189//-----------------------------------------------------------------------------
190
191SFXSystem::SFXSystem()
192 : mDevice( NULL ),
193 mLastSourceUpdateTime( 0 ),
194 mLastAmbientUpdateTime( 0 ),
195 mLastParameterUpdateTime( 0 ),
196 mStatNumSources( 0 ),
197 mStatNumSounds( 0 ),
198 mStatNumPlaying( 0 ),
199 mStatNumCulled( 0 ),
200 mStatNumVoices( 0 ),
201 mStatSourceUpdateTime( 0 ),
202 mStatParameterUpdateTime( 0 ),
203 mDistanceModel( SFXDistanceModelLinear ),
204 mStatAmbientUpdateTime( 0 ),
205 mDopplerFactor( 0.5 ),
206 mRolloffFactor( 1.0 ),
207 mSoundscapeMgr( NULL )
208{
209 VECTOR_SET_ASSOCIATION( mSounds );
210 VECTOR_SET_ASSOCIATION( mPlayOnceSources );
211 VECTOR_SET_ASSOCIATION( mPlugins );
212 VECTOR_SET_ASSOCIATION( mListeners );
213
214 // Always at least one listener.
215
216 mListeners.increment();
217
218 // Register stat variables.
219
220 Con::addVariable( "SFX::numSources", TypeS32, &mStatNumSources,
221 "Number of SFXSource type objects that are currently instantiated.\n"
222 "@ingroup SFX" );
223 Con::addVariable( "SFX::numSounds", TypeS32, &mStatNumSounds,
224 "Number of SFXSound type objects (i.e. actual single-file sounds) that are currently instantiated.\n"
225 "@ingroup SFX" );
226 Con::addVariable( "SFX::numPlaying", TypeS32, &mStatNumPlaying,
227 "Number of SFXSources that are currently in playing state.\n"
228 "@ingroup SFX" );
229 Con::addVariable( "SFX::numCulled", TypeS32, &mStatNumCulled,
230 "Number of SFXSounds that are currently in virtualized playback mode.\n"
231 "@ref SFXSound_virtualization\n\n"
232 "@ingroup SFX" );
233 Con::addVariable( "SFX::numVoices", TypeS32, &mStatNumVoices,
234 "Number of voices that are currently allocated on the sound device.\n"
235 "@ingroup SFX" );
236 Con::addVariable( "SFX::sourceUpdateTime", TypeS32, &mStatSourceUpdateTime,
237 "Milliseconds spent on the last SFXSource update loop.\n"
238 "@ref SFX_updating\n\n"
239 "@ingroup SFX" );
240 Con::addVariable( "SFX::parameterUpdateTime", TypeS32, &mStatParameterUpdateTime,
241 "Milliseconds spent on the last SFXParameter update loop.\n"
242 "@ref SFX_updating\n\n"
243 "@ref SFX_interactive\n\n"
244 "@ingroup SFX" );
245 Con::addVariable( "SFX::ambientUpdateTime", TypeS32, &mStatAmbientUpdateTime,
246 "Milliseconds spent on the last ambient audio update.\n"
247 "@ref SFX_updating\n\n"
248 "@ref SFX_ambient\n\n"

Callers

nothing calls this directly

Calls 3

addVariableFunction · 0.85
addConstantFunction · 0.85
incrementMethod · 0.80

Tested by

no test coverage detected