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hub / github.com/TorqueGameEngines/Torque3D / _updateVolume

Method _updateVolume

Engine/source/sfx/sfxController.cpp:748–768  ·  view source on GitHub ↗

Source from the content-addressed store, hash-verified

746//-----------------------------------------------------------------------------
747
748void SFXController::_updateVolume( const MatrixF& listener )
749{
750 F32 oldAttenuatedVolume = mAttenuatedVolume;
751 Parent::_updateVolume( listener );
752
753 // If the attenuated volume has changed, pass it off
754 // as the modulative volume to all our sources.
755
756 if( oldAttenuatedVolume != mAttenuatedVolume )
757 for( U32 i = 0; i < mSources.size(); ++ i )
758 {
759 Source& source = mSources[ i ];
760 if( source.mPtr != NULL )
761 source.mPtr->setModulativeVolume( mAttenuatedVolume * source.mVolumeScale );
762 else
763 {
764 mSources.erase( i );
765 -- i;
766 }
767 }
768}
769
770//-----------------------------------------------------------------------------
771

Callers

nothing calls this directly

Calls 3

setModulativeVolumeMethod · 0.80
sizeMethod · 0.45
eraseMethod · 0.45

Tested by

no test coverage detected