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hub / github.com/TorqueGameEngines/Torque3D / onAdd

Method onAdd

Engine/source/scene/simPath.cpp:191–198  ·  view source on GitHub ↗

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Source from the content-addressed store, hash-verified

189
190//--------------------------------------------------------------------------
191bool Path::onAdd()
192{
193 if(!Parent::onAdd())
194 return false;
195
196 onAdd_callback(getId());
197 return true;
198}
199
200IMPLEMENT_CALLBACK(Path, onAdd, void, (SimObjectId ID), (ID),
201 "Called when this ScriptGroup is added to the system.\n"

Callers

nothing calls this directly

Calls 2

Point3FClass · 0.70
Box3FClass · 0.50

Tested by

no test coverage detected