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hub / github.com/TorqueGameEngines/Torque3D / Marker

Method Marker

Engine/source/scene/simPath.cpp:387–398  ·  view source on GitHub ↗

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385);
386
387Marker::Marker()
388{
389 // Not ghostable unless we're editing...
390 mNetFlags.clear(Ghostable);
391
392 mTypeMask |= MarkerObjectType;
393 mHitCommand = String::EmptyString;
394 mSeqNum = 0;
395 mMSToNext = 1000;
396 mSmoothingType = SmoothingTypeSpline;
397 mKnotType = KnotTypeNormal;
398}
399
400Marker::~Marker()
401{

Callers

nothing calls this directly

Calls 1

clearMethod · 0.45

Tested by

no test coverage detected