MCPcopy Create free account
hub / github.com/TorqueGameEngines/Torque3D / prepRenderImage

Method prepRenderImage

Engine/source/scene/sceneSpace.cpp:124–138  ·  view source on GitHub ↗

Source from the content-addressed store, hash-verified

122//-----------------------------------------------------------------------------
123
124void SceneSpace::prepRenderImage( SceneRenderState* state )
125{
126 if( !gEditingMission )
127 return;
128
129 if( !state->isDiffusePass() )
130 return;
131
132 ObjectRenderInst* ri = state->getRenderPass()->allocInst< ObjectRenderInst >();
133 ri->renderDelegate.bind( this, &SceneSpace::_renderObject );
134 ri->type = RenderPassManager::RIT_Editor;
135 ri->defaultKey = 0;
136 ri->defaultKey2 = 0;
137 state->getRenderPass()->addInst( ri );
138}
139
140//-----------------------------------------------------------------------------
141

Callers

nothing calls this directly

Calls 4

isDiffusePassMethod · 0.80
getRenderPassMethod · 0.45
bindMethod · 0.45
addInstMethod · 0.45

Tested by

no test coverage detected