Return the SceneManager that this SceneObject belongs to.
| 410 | |
| 411 | /// Return the SceneManager that this SceneObject belongs to. |
| 412 | SceneManager* getSceneManager() const { return mSceneManager; } |
| 413 | |
| 414 | /// Adds object to the client or server container depending on the object |
| 415 | void addToScene(); |
no outgoing calls
no test coverage detected