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hub / github.com/TorqueGameEngines/Torque3D / processAfter

Method processAfter

Engine/source/scene/sceneObject.cpp:1101–1110  ·  view source on GitHub ↗

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1099//-----------------------------------------------------------------------------
1100
1101void SceneObject::processAfter( ProcessObject *obj )
1102{
1103 AssertFatal( dynamic_cast<SceneObject*>( obj ), "SceneObject::processAfter - Got non-SceneObject!" );
1104
1105 mAfterObject = (SceneObject*)obj;
1106 if ( mAfterObject->mAfterObject == this )
1107 mAfterObject->mAfterObject = NULL;
1108
1109 getProcessList()->markDirty();
1110}
1111
1112//-----------------------------------------------------------------------------
1113

Callers 1

adjustProcessOrderingMethod · 0.45

Calls 1

markDirtyMethod · 0.45

Tested by

no test coverage detected