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hub / github.com/TorqueGameEngines/Torque3D / init

Method init

Engine/source/renderInstance/renderMeshMgr.cpp:58–71  ·  view source on GitHub ↗

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56}
57
58void RenderMeshMgr::init()
59{
60 GFXStateBlockDesc d;
61
62 d.cullDefined = true;
63 d.cullMode = GFXCullCCW;
64 d.samplersDefined = true;
65 d.samplers[0] = GFXSamplerStateDesc::getWrapLinear();
66
67 mNormalSB = GFX->createStateBlock(d);
68
69 d.cullMode = GFXCullCW;
70 mReflectSB = GFX->createStateBlock(d);
71}
72
73void RenderMeshMgr::initPersistFields()
74{

Callers 7

renderMethod · 0.45
renderMethod · 0.45
_innerRenderMethod · 0.45
GlowMaterialHookMethod · 0.45
renderMethod · 0.45
renderMethod · 0.45
renderMethod · 0.45

Calls 1

createStateBlockMethod · 0.80

Tested by

no test coverage detected