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hub / github.com/TorqueGameEngines/Torque3D / RenderGlowMgr

Method RenderGlowMgr

Engine/source/renderInstance/renderGlowMgr.cpp:84–100  ·  view source on GitHub ↗

Source from the content-addressed store, hash-verified

82}
83
84RenderGlowMgr::RenderGlowMgr()
85 : RenderTexTargetBinManager( RenderPassManager::RIT_Mesh,
86 1.0f,
87 1.0f,
88 GFXFormatR8G8B8A8,
89 Point2I( 512, 512 ) )
90{
91 notifyType( RenderPassManager::RIT_Decal );
92 notifyType( RenderPassManager::RIT_DecalRoad );
93 notifyType( RenderPassManager::RIT_Translucent );
94 notifyType( RenderPassManager::RIT_Particle );
95
96 mParticleRenderMgr = NULL;
97
98 mNamedTarget.registerWithName( "glowbuffer" );
99 mTargetSizeType = WindowSize;
100}
101
102RenderGlowMgr::~RenderGlowMgr()
103{

Callers

nothing calls this directly

Calls 2

registerWithNameMethod · 0.80
Point2IClass · 0.50

Tested by

no test coverage detected