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hub / github.com/TorqueGameEngines/Torque3D / PostEffectManager

Method PostEffectManager

Engine/source/postFx/postEffectManager.cpp:54–65  ·  view source on GitHub ↗

Source from the content-addressed store, hash-verified

52bool PostEffectManager::smRenderEffects = true;
53
54PostEffectManager::PostEffectManager() :
55 mLastBackBufferTarget( NULL ),
56 mFrameStateSwitch( false )
57{
58 GFXDevice::getDeviceEventSignal().notify( this, &PostEffectManager::_handleDeviceEvent );
59 RenderPassManager::getRenderBinSignal().notify( this, &PostEffectManager::_handleBinEvent );
60 SceneManager::getPostRenderSignal().notify( this, &PostEffectManager::_onPostRenderPass );
61
62 Con::addVariable("pref::enablePostEffects", TypeBool, &smRenderEffects,
63 "@brief If true, post effects will be eanbled.\n\n"
64 "@ingroup Game");
65}
66
67PostEffectManager::~PostEffectManager()
68{

Callers

nothing calls this directly

Calls 2

addVariableFunction · 0.85
notifyMethod · 0.45

Tested by

no test coverage detected