| 52 | bool PostEffectManager::smRenderEffects = true; |
| 53 | |
| 54 | PostEffectManager::PostEffectManager() : |
| 55 | mLastBackBufferTarget( NULL ), |
| 56 | mFrameStateSwitch( false ) |
| 57 | { |
| 58 | GFXDevice::getDeviceEventSignal().notify( this, &PostEffectManager::_handleDeviceEvent ); |
| 59 | RenderPassManager::getRenderBinSignal().notify( this, &PostEffectManager::_handleBinEvent ); |
| 60 | SceneManager::getPostRenderSignal().notify( this, &PostEffectManager::_onPostRenderPass ); |
| 61 | |
| 62 | Con::addVariable("pref::enablePostEffects", TypeBool, &smRenderEffects, |
| 63 | "@brief If true, post effects will be eanbled.\n\n" |
| 64 | "@ingroup Game"); |
| 65 | } |
| 66 | |
| 67 | PostEffectManager::~PostEffectManager() |
| 68 | { |
nothing calls this directly
no test coverage detected