| 1906 | } |
| 1907 | |
| 1908 | void PostEffect::setShaderMacro( const String &name, const String &value ) |
| 1909 | { |
| 1910 | // Check to see if we already have this macro. |
| 1911 | Vector<GFXShaderMacro>::iterator iter = mShaderMacros.begin(); |
| 1912 | for ( ; iter != mShaderMacros.end(); iter++ ) |
| 1913 | { |
| 1914 | if ( iter->name == name ) |
| 1915 | { |
| 1916 | if ( iter->value != value ) |
| 1917 | { |
| 1918 | iter->value = value; |
| 1919 | mUpdateShader = true; |
| 1920 | } |
| 1921 | return; |
| 1922 | } |
| 1923 | } |
| 1924 | |
| 1925 | // Add a new macro. |
| 1926 | mShaderMacros.increment(); |
| 1927 | mShaderMacros.last().name = name; |
| 1928 | mShaderMacros.last().value = value; |
| 1929 | mUpdateShader = true; |
| 1930 | } |
| 1931 | |
| 1932 | bool PostEffect::removeShaderMacro( const String &name ) |
| 1933 | { |