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hub / github.com/TorqueGameEngines/Torque3D / setShaderConst

Method setShaderConst

Engine/source/postFx/postEffect.cpp:1699–1711  ·  view source on GitHub ↗

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1697}
1698
1699void PostEffect::setShaderConst( const String &name, const String &val )
1700{
1701 PROFILE_SCOPE( PostEffect_SetShaderConst );
1702
1703 EffectConstTable::Iterator iter = mEffectConsts.find( name );
1704 if ( iter == mEffectConsts.end() )
1705 {
1706 EffectConst *newConst = new EffectConst( name, val );
1707 iter = mEffectConsts.insertUnique( name, newConst );
1708 }
1709
1710 iter->value->set( val );
1711}
1712
1713void PostEffect::setShaderConst(const String &name, const F32 &val)
1714{

Callers 3

postEffect.cppFile · 0.80
getProbeArrayEffectMethod · 0.80
renderMethod · 0.80

Calls 4

insertUniqueMethod · 0.80
findMethod · 0.45
endMethod · 0.45
setMethod · 0.45

Tested by

no test coverage detected